![]() In Project CARS 3, you feel the car rotating into corners more effectively while using it, but sometimes coming with a slight loss of speed. Stability Control, for example, is usually something I personally use as I’ve struggled with oversteer in the past. Every vehicle feels tameable, and assists are there to help if you’re struggling in any particular aspect of driving. The twitchiness is gone entirely, with steering feeling smooth and precise, whether played with a wheel or controller. ![]() Make a mistake and it may still punish you severely, but it is far more accessible than ever before. I won’t pretend that this suddenly makes Project CARS 3 easy. It turned off a number of players, which is probably why the developer decided to overhaul the handling model for the series’ third outing. They weren’t impossible to play, of course, but they were overly twitchy and it was a big problem. The previous games were excellent, but they were designed entirely around steering wheels and while that isn’t necessarily a bad thing, it totally alienated those playing with a controller. Right from the start, Slightly Mad Studios’ new handling model feels great. ![]() There are still more games coming, and Project CARS 3 is just the latest in a stellar line-up. 2020 has been terrible in most ways, but racing game fans have had so many rays of light. What a year it has been for racing games.
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